Ue4 4.10.3 restart level crashes8/18/2023 Building GPU-enabled images compatible with NVIDIA Docker (CUDA 10.2 + OpenGL support). Please either check IsValid() or use Get(DefaultValue) instead.~$ ue4-docker build 4.27.0 -cuda=10.2 -no-engine But also it started to crash even when I am afk and Unreal scene is idle for 10 minutes… I even updated to 4.24.3 and still no luck…Īssertion failed: bIsValid It is an error to call GetValue() on an invalid TInlineValue. It happens every time when I work with sequencer. I have this crashes all the time, with this error. If you have a spare SSD lying around throw a clean copy of Windows on it with Unreal and see if you can reproduce the issue by only booting to that… It doesn’t sound like a global issue, sounds machine specific, 4.24 has been super stable for me. Post a crash report or at least give an example of what the crashes are about and maybe it can be isolated. I have zero issues with my other programs like Cinema 4D, Blender, After Effects, Photoshop, Premiere, Unity or with any of the usual Unreal Engine 4 games. I hope 4.25 fixes up this particular problem or another Nvidia driver. It still crashes randomly when using blueprints, working with textures etc. I’ve also tried registry changes, deactivate plugins in UE, turn of thumbnails, change rendering, underclock both CPU and GPU. I’ve reinstalled and updated Windows, Nvidia studio drivers, Unreal, Bios for both motherboard and GPU. I have D3D device lost in both 4.23 and 4.24. LogWindows: Windows GetLastError: The operation completed successfully. LogD3D11RHI: GDynamicRHI=000001E085D620C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0 With error DXGI_ERROR_DEVICE_REMOVED 00000000 LogD3D11RHI: Error: Result failedĪt D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:389 LogRHI: Error: SwapChainDesc.SwapEffect 4 LogRHI: Error: SwapChainDesc.Windowed true LogRHI: Error: SwapChainDesc.OutputWindow 00000000000704B8 LogRHI: Error: SwapChainDesc.BufferCount 2 LogRHI: Error: SwapChainDesc.BufferUsage 48 LogShaderCompilers: Display: Worker (2/5): shaders left to compile 46 LogShaderCompilers: Display: Worker (4/5): shaders left to compile 56 LogShaderCompilers: Display: Worker (3/5): shaders left to compile 66 LogShaderCompilers: Display: Worker (1/5): shaders left to compile 76 LogShaderCompilers: Display: Worker (2/5): shaders left to compile 86 LogShaderCompilers: Display: Worker (1/5): shaders left to compile 96 LogD3D11RHI: Timed out while waiting for GPU to catch up. LogShaderCompilers: Display: Worker (4/5): shaders left to compile 106 LogShaderCompilers: Display: Worker (3/5): shaders left to compile 116 LogShaderCompilers: Display: Worker (4/5): shaders left to compile 126 LogShaderCompilers: Display: Worker (1/5): shaders left to compile 136 90]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 146 Last time it was the reason for BSOD something about “video scheduling”ĮDIT: I just opened the editor after restart clicked on any node to drag and screen start blinking black, the system became very very slow, then it crashed with this message in the crash windowįatal error: Unreal Engine is exiting due to D3D device being lost. Sometimes it crashes while just moving nodes around the areaĪnd many crashes telling that no more GPU memory (What!, I’m just opening editor and chrome browser, nothing else) Which didn’t happen in any version before. I recently downloaded the latest version of unreal engine 4.24 (i was using 4.23).īut to be honest this version is the worst.Įvery time I open this version of the engine as much as I work, the more memory it eats (either RAM or GPU memory) until it crashes.
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